Creating Puppet (or Zombie) Objects [Pt. 1] ~ Alkani

From: Alkani

Date: 2013-01-10 04:17 PM


Creating Puppet (or Zombie) Objects (pt. 1)

Chandra al-Alkani, SpinDizzy (Published 01/10/2013 -- Last Updated 03/14/2013)

General Procedures -> Object Handling -> Semiautonomous Objects

SYNOPSIS

This Document describes how to quickly create a Puppet Object and a

Control Object in order to control a 'Zombie', a Forcible Object that is

owned and linked to a Player Object with mostly complete character-like

functionality.

WHAT IS A ZOMBIE?

Zombies are Objects that are constructed and linked to a player and provide

an alternative to creating additional Player Objects for individuals. Within

the technical context of a MUCK System, Zombies are not spontaneously generated

to consume the brains of a Player Object unless that is the intent of the

Player Object creating the Zombie.

Puppet Objects or Secondary Actors, alternate names for Zombies, are useful

for the following scenarios:

+ Pets

+ Non-Players

+ One-offs and Cameos

+ Concept Testing

+ Non-Criticals

Zombies are typically not useful under the following scenarios:

+ Players Have Building Quotas

+ Construction Projects Requiring Object Creation and Ownership(1)

+ Players need Objects that have full Player Independence and Capacity

(1) This entirely depends on whether or not Zombies may be given Builder flags.

(PLEASE PROCEED TO PART 2 OF THIS DOCUMENT)

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